![]() Its something that has come up a lot for me when making hacks and it kind of discourages me from putting setup moves on enemy mons since the AI can't use them properly. Something I'm curious about - Are there any changes to the move selection AI? For example, a lot of times an AI Pokemon will be slower than the players and in range of getting 2HKOed, and if the AI doesn't see a kill it will just go for a setup or status move rather than doing some damage and then die on the next turn. Its honestly a huge flaw in the newer games since the AI will often just sends in something that gets OHKOed by the player because it only calculates its highest base power move. ![]() ![]() This hack looks really cool, I especially love the switch-in AI prioritizing speed and the player's damage.
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